MMORPGs, Bots, Copyrights and Tortious Interference with Contracts
The following is another news item sitting in my perpetual ‘time permitting’ stack, pertaining to Blizzard, the World of Warcraft game, bots, copyright law and tortious interference with contracts:
On October 25, 2006, MDY Industries filed an action against Blizzard Entertainment pertaining to MDY’s software application WoWGlider, an automated system, or ‘bot,’ for playing Blizzard’s World of Warcraft massive multi-player online role-playing game (MMORPG). MDY sought a declaractory judgment that WoWGlider was legal. Blizzard and Vivendi countersued for tortious interference with contract, contributory copyright infringement, vicarious copyright infringement, violation of the Digital Millennium Copyright Act (DMCA), trademark infringement, unfair competition and unjust enrichment.
On July 14, 2008, the Honorable Judge David G. Campbell issued an order for partial summary judgment in MDY Industries, LLC v. Blizzard Entertainment, Inc., No. CV-06-2555-PHX-DGC, 2008 WL 2757357 (D. Ariz. July 14, 2008) in favor of Blizzard on the contributory and vicarious copyright infringement claims, and on the claim for tortious interference with contract. [Decision]
With respect to the copyright infringement claims, the Court ultimately concluded the following:
The Court reaches the following conclusions on the basis of undisputed facts, construction of the EULA and TOU, and controlling Ninth Circuit law: Blizzard owns a valid copyright in the game client software, Blizzard has granted a limited license for WoW players to use the software, use of the software with Glider falls outside the scope of the license established in section 4 of the TOU, use of Glider includes copying to RAM within the meaning of section 106 of the Copyright Act, users of WoW and Glider are not entitled to a section 117 defense, and Glider users therefore infringe Blizzard’s copyright. MDY does not dispute that the other requirements for contributory and vicarious copyright infringement are met, nor has MDY established a misuse defense.
With respect to the the tortious interference claim, the Court noted that the only real issues were whether Blizzard suffered any damages arising from the players’ use of the WoWGlider software (which Blizzard was able to demonstrate), and whether MDY’s actions were improper. For the second issue, the Court looked at all seven factors of impropriety enumerated by the Restatement (Second) of Torts § 767 and Arizona law, and found in favor of Blizzard with respect to all of them.
This ruling raises substantial concerns for those involved in the ‘sub-economy’ surrounding popular MMORPGs. While MDY is (or was) merely an unlicensed third-party MMORPG application developer, it is not difficult to see the decision being cited against players utilizing those applications, and businesses involved in commercial transactions involving MMORPG items (e.g., game ‘farmers’ or ‘miners’ who gather and sell in-game assets or characters for real world money). While a MMORPG developer may not have the desire or resources to file legal actions against its individual players and customers, it may decide to pursue larger violators, such as the bot developers and farmers, to set examples.
[Note: This ruling also reminds me of Hernandez v. Internet Gaming Entertainment, Ltd. et al., a proposed class action currently pending before the United States District Court, Southern District of Florida (Case No. 1:07-CV-21403-JIC). Hernandez is a purported World of Warcraft player claiming to be an intended third-party beneficiary of Blizzard’s End User Licensing Agreement and Terms of Use, who alleges that IGE tortiously interfered with Blizzard’s EULA and TOU, and his enjoyment of the game, by ‘farming’ gold within the game. According to the court docket, the action is still alive and kicking as of this date, with the parties currently embroiled in a discovery dispute.]

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December 24, 2009 at 10:59 pm